There will be a single track of rewards with Free Tiers that are unlocked just by playing the game and leveling, and Premium Tiers which provide no in-game power or advantage over other players. The Season Pass recognizes players’ dedication, with greater rewards unlocking as you play more throughout the Season. Seasons will add all-new gameplay, quests, challenges, meta changes, and quality-of-life improvements. I’m grateful for the opportunity to finally share more with the community about our live service model. With all the exciting plans we have for Seasons, we want them to be enjoyed by everyone, regardless of whether they buy anything from the shop. Diablo IV will be supported by an army of developers for years to come. The scale of Diablo IV Seasons is much more ambitious than what we’ve done in the past on Diablo III, with a large development team dedicated to Seasons after launch. Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game. As we’ve discussed previously, Diablo IV will be a full-price game with a Cosmetics Shop and Season Pass-none of which provide any pay-for-power options. Hey everyone, I’m Kegan Clark, director of product for Diablo IV here to talk about our approach to live service monetization in Diablo IV. Here is what Blizzard had to say on those aspects: Season Pass Of note, and especially after the criticism leveled at Diablo Immortal, one of the largest concerns for players is how Diablo 4 is monetized. Diablo 4 price update#There is a lot of content in the quarterly update so we encourage you to visit Blizzard’s Diablo site directly to consume all of the information. At the forefront is the season pass design and how Blizzard is approaching live-service delivery of content. The quarterly update is here for Diablo 4 and it goes into detail on a number of features in Diablo 4.
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